Release
2007-04-02
UFO:Alien Invasion 2.1 released
The UFO: Alien Invasion development team is proud to announce the release of UFO:Alien Invasion Version 2.1. (2007-04-02) This version features many great improvements over 2.0 and tons of new content, such as new aliens, new weapons, new maps, new base facilities, new research options and better multiplayer support. Many of the bugs that plagued version 2.0 have been eliminated.
As the main task in 2.1, the UFOpaedia has been filled and expanded with hundreds of new and detailed texts containing full equipment descriptions, the history of the world since 2007, more information about the start of the invasion, and tons of other background flavour. The research system and UFOpaedia display have been overhauled to take full advantage of the new texts.
UFO:AI 2.1 also gives players the first glimpses of the upcoming campaign storyline which we will be implementing fully over the next few versions.
2.1 Changelog:
- First significant steps towards implementing the storyline.
- Dozens of new, in-depth UFOpedia texts and descriptions.
- New maps
- industrial, estate, bridge, oriental
- New weapons
- Micro Shotgun, Machine Pistol, Heavy Laser Rifle
- New alien race (Shevaar)
- Many new and updated models, sounds and music tracks
- Multiplayer
- Heavily improved multiplayer support
- Master server
- Improved the engine to make it more stable and portable
- Base management
- Implemented alien containment
- Base transfers partially implemented
- Finally implemented the hospital
- Combat
- New popup menu when firing/using a gun.
- Weapons can now have more than 2 firemodes.
- Lots of bugfixes
Related news or external links
|
Release
2006-10-28
Dirk Dashing: Secret Agent released for Linux
My Game Company is pleased to announce the release of Dirk Dashing: Secret Agent 1.0 for Linux!
Dirk Dashing is the number one operative in the top-secret organization called G.O.O.D. (Government Operatives On Duty), whose mission is to protect the world from terrorists and power-mad megalomaniacs. His missions take him to many exotic locales, where he must face dangerous enemies, avoid traps, and solve baffling puzzles in order to save the day!
As Dirk Dashing, you have been assigned to recover the seven largest diamonds in the world, which have been stolen from a museum exhibit by the international jewel thief, Pique Pockette. Your mission takes you to the Bavarian Alps of Southern Germany, where you will explore thirty spectacular, hand-painted levels in search of the stolen diamonds. Along the way, you will collect stolen loot and battle a horde of E.V.I.L. agents who are also hunting for the diamonds.
Dirk Dashing features:
- Non-violent gameplay that is fresh and fun
- 30 huge levels to explore, including 3 secret levels - each level is packed with secret areas and hidden treasures
- Cool spy gadgets that help you complete your mission
- A wide variety of hand-drawn, animated characters
- Spectacular hand-painted graphics, done with acrylic paints and watercolors
- Parallax scrolling with up to 16 graphic layers, for an exciting 3D look
- A rich collection of zany cartoon sound effects
- An original, upbeat music soundtrack
- Play using keyboard, joystick, or game pad
- Ability to save your game progress at any point
Dirk Dashing: Secret Agent runs natively on Linux, without the need for any third-party emulation software like WINE or Cedega. The game is compatible with SUSE 10, SUSE 10.1, Fedora Core 5, Debian, Ubuntu 6.6, and most recent Linux distributions.
The trial version of Dirk Dashing for Linux can be downloaded online at:
http://mygamecompany.swmirror.com/dirkdashingsetup_linux1_0.bin
The full version of Dirk Dashing costs $19.99 (USD).
Related news or external links
|
Wiki update
2006-12-28
New Wiki Content 2006-12-28
Recent additions and major changes in the wiki:
Related news or external links
|
Release
2006-12-20
Invasion - Battle of Survival version 2.0.1 released (along with Stratagus 2.2.1)
Related news or external links
|
Development Update
2006-11-10
TA Spring developers started new engine project
Some of the main developers of the TA Spring engine have started a new project where they try to create a next generation 3d RTS engine that is currently called OSRTS. They have quite some knowledge in creating such an engine and try to make the design more extensible and better maintainable that the TA Spring engine is now. The main reason for starting this new project was however that new features couldn't be added to the TA Spring engine since a lot of them required a complete rewrite of most of the existing code.
To quote the TA Spring news:
| Plans for writing a new rts engine
A part of the spring developers (the most active part probably.. tvo, trepan, and me) are going to write a new rts engine. We'll probably be support most of the spring binary formats (S3O,3DO, SMF,COB) either directly or with converters.
The idea was already posted with more detail on the mailinglist before: http://lolut.utbm.info/pipermail/taspring-linux/2006-October/001623.html
We have a new site at http://www.osrts.info, it will contain the homepage at some point...
However we are still planning to do a release of 0.73b2 at some point.
|
And a small citation of Jelmer Cnossen in his anouncement in the TA Spring mailing list:
| Tobi, trepan, me and K-man (original author of most of the spring
pathfinding/unit AI) want to start a new spring
engine from the ground up with a new clean design.
The current spring engine has a lot of problems and some bad code
design. Instead of continuing to work on the current spring code and
cleaning it up, rewriting every thing seperate and adapting it to fit
the rest of the (messy) code, a full rewrite would result in better
features and design in the end.
The idea is to rely more on external libraries and implement scripting
in it from the start, for optimal modding capabilities. We can keep many
options open that would take lots and lots of rewriting in the current
spring. Think dynamic lighting, bridges, different kinds of world geometry,
dynamic lighting, maybe even seperated physics engines.
...
|
Related news or external links
|
Release
2006-08-29
UFO:Alien Invasion 2.0-RC4 released
The UFO: Alien Invasion development team is proud to announce the release of UFO:Alien Invasion Version 2.0-RC4 (2006-08-29)
This is a Release Candidate of the next stable version. No new features will be added until the final version is out, but reported bugs will be fixed to guarantee a stable release. Please report any BUGS your find as soon as possible, to enable the development team to do this.
See the Bugs-page in the UFO:AI wiki.
Related news or external links
|
Hardware
2006-08-11
ATI driver goes OpenSource?
Related news or external links
|
Development Update
2006-06-20
Aaron Bishop Games released two videos of his game SoulFu
Aaron Bishop just updated his Website and put two videos of SoulFu ("Secret of Ultimate Legendary Fantasy: Unleashed", the successor to Egoboo) up on Google Videos.
The first video shows a Soldier and his pet 'Wuff' fighting a bunch of 'walking armor' like monsters. Includes riding and a bow!
The second video shows a Wizard fighting a bunch of the same 'walking armor' like monsters and also a couple of zombies with fierce magic.
Related news or external links
|
Release
2006-06-17
UFO:Alien Invasion Version 2.0-RC2 released
The UFO:AI development team is proud to announce the release of UFO: Alien Invasion Version 2.0-RC2 ( 2006-06-16).
This is a Release Candidate of the next stable version. No new features will be added until the final version is out, but reported bugs will be fixed to guarantee a stable release. Please report any BUGS your find as soon as possible, to enable the development team to do this.
See the Bugs-page in the UFO:AI wiki.
Changelog
- A lot of new models (inlcuding at least 9 new weapons)
- Messagesystem implemented
- IR goggles code
- New translations and support for better internationalisation. Menus are now translatable as well.
- Ufos on geoscape (interception not yet implemented)
- New font engine - uses SDL_ttf
- Base management: more than one aircraft possible.
- Research system implemented:
- Buildings+Bases are now stored differently to enhance the research and production system.
- Research now supports more than one laboratory.
- New internal storage system for global data like the bases/building, the techtree and a lot more. This will help us with saving/loading.
- Multiplayer:
- New serverbrowser functions for multiplayer.
- New cvars for multiplayer.
- New campaign selection menu.
- Finally a lot of minor and some critical bugs have been fixed.
Related news or external links
|
|